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Here are your scenarios for 2018. In alphabetical order as to not give away anything....or is it correct? Find out Saturday, March 3!
Outlast

Kill Box: YES

Mark two circular zones (12” diameter) and place two flags in accordance with the diagram below. Starting on the second player’s second turn, at the end of each player’s turn, a player earns control points (CP) as follows:

 

Zone: Control = 1 CP

Flag: Control = 1 CP

Pit II

Kill Box: YES

Mark two rectangular zones (6” x 12”) and one circular zone (12” diameter) and place two objectives in accordance with the diagram below. Starting on the second player’s second turn, at the end of each player’s turn, a player earns control points (CP) as follows:

 Zone: Control = 1 CP

Enemy Objective:Destroyed/Removed from Play = 1 CP (once per objective)

Recon II

Kill Box: YES

Mark one rectangular zone (6” × 12”) and place two flags and two objectives in accordance with the diagram below. Starting on the second player’s second turn, at the end of each player’s turn, a player earns control points (CP) as follows:

Zone: Control = 1 CP

Flag: Control = 1 CP

Enemy Objective: Destroyed/Removed from Play = 1 CP (once per objective)

Spread The Net

Mark two rectangular zones (6” × 12”) and one circular zone (12” diameter) and place two flags in accordance with the diagram below. Starting on the second player’s second turn, at the end of each player’s turn, a player earns control points (CP) as follows:

 

Zone: Control = 1 CP

Enemy Flag: Control = 1 CP

Flag: Control = 1 CP

Standoff

Kill Box: YES

Mark two rectangular zones (6” × 12”) and two circular zones (12” diameter) and place two objectives in accordance with the diagram below. Starting on the second player’s second turn, at the end of each player’s turn, a player earns control points (CP) as follows:

Zone: Control = 1 CP

Enemy Objective: Destroyed/Removed from Play = 1 CP (once per objective)