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  • OTC_Beaver_K
Entrenched

Special Rules

Kill Box: NO

Mark two zones (12 ̋ × 6 ̋ rectangle) and place two objectives in accordance with the diagram below. Starting on the second player’s second turn, at the end of each player’s turn, a player earns control points (CP) as follows:

• Friendly Zone: Dominate = 1 CP

• Enemy Zone: Control = 1 CP, Dominate = 2 CP

• Enemy Objective: Destroyed/Removed from Play = 1 CP (once per objective) 

Special Rules

Kill Box: YES

Place two ags and a zone (12 ̋-diameter circle) in accordance with the diagram below. Starting on the second player’s second turn, at the end of each player’s turn, a player earns control points (CP) as follows:

• Zone: Control = 1 CP, Dominate = 2 CP
• Friendly Flag: Dominate = 1 CP
• Enemy Flag: Control = 1 CP, Dominate = 2 CP 

The Pit

Special Rules

Kill Box: YES

Place two ags and two objectives in accordance with the diagram below. Starting on the second player’s second turn, at the end of each player’s turn, a player earns control points (CP) as follows:

• Flag: Control = 1 CP, Dominate = 1 CP
• Enemy Objective: Destroyed/Removed from Play = 1 CP

(once per objective) 

Extraction
Incursion

Special Rules

Kill Box: NO

Place three ags in accordance with the diagram below. Starting on the second player’s second turn, at the end of each player’s turn, a player earns control points (CP) as follows:

• Flag: Control = 1 CP, Dominate = 1 CP 

Outlast

Special Rules

Kill Box: NO

Mark two zones (12 ̋-diameter circles) in accordance with the diagram below. Starting on the second player’s second turn, at the end of each player’s turn, a player earns control points (CP) as follows:

• Zone: Control = 1 CP, Dominate = 2 CP